GCAD3D - CAD for Windows with integrated OpenGL-visualizer and NC-command interpreter for converting three-dimensional geometry. It uses the library of GTK + interface elements, which allows extending the basic CAD functionality with third-party plug-ins and extensions.
Supports import / export .VRML-,. SVG, .STEP, .DXF, and .IGES files. Equipped with a built-in "geometry translator", which allows you to convert a polygonal mesh "in one click", including - with the help of NC-commands. It can be synchronized with the libraries Mesa, glibc 2.3.3 and GTK + 2.
GCAD3D functionality
- Imports “geometry” from .VRML-,. SVG-, .STEP-, .DXF- and .IGES-files, visualizes the three-dimensional model stored in it using the 3D-OpenGL-visualizer;
- Changes the location of bills and converts the three-dimensional model in accordance with user edits;
- Converts the polygon "geometric grid" using the NC-processor in the specified way;
- Interprets the entered NC commands and makes the appropriate edits to the 3D model;
- It synchronizes with the libraries Mesa, glibc 2.3.3 and GTK + 2, and visualizes interface changes in the “task window”;
- It loads third-party plug-ins and programs, interprets them by means of an NC processor, and visualizes interface changes using the GTK + library;
- Exports the result of the work in the specified format.
Features of CAD
- Support for third-party extensions, including custom;
- The ability to convert "polygonal sweep" in this way "in one click";
- Availability of an integrated NC processor;
- Full support for the functional tools of 3D-OpenGL technology and its own visualizer, “written” specifically for this technology;
- Flexible customizable functionality and the possibility of its expansion with the help of plug-ins "referring" to the library GTK +.
Disadvantages
- The lack of the ability to "print" the drawings
- Interaction with other formats of three-dimensional graphics requires pre-installation of the corresponding plug-ins;
- Connecting plug-ins to realize the possibility of using the technology of constructing three-dimensional graphics “conceptually different” from 3D-OpenGL technology may lead to an “unpredictable result.